Gets the latest smtp server that is used to send e-mail message.
[Visual Basic] Public Property CurrentSmtpServer As SmtpServer
[C#]
public SmtpServer CurrentSmtpServer {get;}
[C++] public: __property SmtpServer* get_CurrentSmtpServer();
[JScript] public function get CurrentSmtpServer() : SmtpServer;
Property Value
Remarks
Example
[Visual Basic, C#, C++] To get the full samples of EASendMail, please refer to Samples section.
[Visual Basic]
Imports EASendMail
Sub SendMail()
Dim oMail As SmtpMail = New SmtpMail("TryIt")
Dim oSmtp As SmtpClient = New SmtpClient
Try
oMail.From = New MailAddress("from@adminsystem.com")
oMail.To.Add(New MailAddress("to@adminsystem.com"))
oMail.Subject = "test subject"
oMail.TextBody = "test body"
oSmtp.SendMail(Nothing, oMail)
Console.WriteLine("the message was sent to {0} successfully", _
oSmtp.CurrentSmtpServer.Server)
Catch exp As SmtpTerminatedException
Console.WriteLine(exp.Message)
Catch exp As SmtpServerException
Console.WriteLine("Exception: Server Respond: {0}", exp.ErrorMessage)
Catch exp As System.Net.Sockets.SocketException
Console.WriteLine("Exception: Networking Error: {0} {1}", exp.ErrorCode, exp.Message)
Catch exp As System.ComponentModel.Win32Exception
Console.WriteLine("Exception: System Error: {0} {1}", exp.ErrorCode, exp.Message)
Catch exp As System.Exception
Console.WriteLine("Exception: Common: {0}", exp.Message)
End Try
Console.WriteLine("SMTP LOG:" & vbCrLf)
Console.WriteLine(oSmtp.SmtpConversation)
End Sub
[C#]
using System;
using EASendMail;
void SendMail()
{
SmtpMail oMail = new SmtpMail("TryIt");
SmtpClient oSmtp = new SmtpClient();
try
{
oMail.From = new MailAddress("from@adminsystem.com" );
oMail.To.Add( new MailAddress("to@adminsystem.com" ));
oMail.Subject = "test subject";
oMail.TextBody = "test body";
oSmtp.SendMail( null, oMail );
Console.WriteLine( "the message was sent to {0} successfully",
oSmtp.CurrentSmtpServer.Server );
}
catch( SmtpTerminatedException exp )
{
Console.WriteLine( exp.Message );
}
catch( SmtpServerException exp )
{
Console.WriteLine( "Exception: Server Respond: {0}", exp.ErrorMessage );
}
catch( System.Net.Sockets.SocketException exp )
{
Console.WriteLine( "Exception: Networking Error: {0} {1}", exp.ErrorCode, exp.Message );
}
catch( System.ComponentModel.Win32Exception exp )
{
Console.WriteLine( "Exception: System Error: {0} {1}", exp.ErrorCode, exp.Message );
}
catch( System.Exception exp )
{
Console.WriteLine( "Exception: Common: {0}", exp.Message );
}
Console.WriteLine( "SMTP LOG:\r\n" );
Console.WriteLine( oSmtp.SmtpConversation );
}
[C++]
using namespace System;
using namespace EASendMail;
void SendMail()
{
SmtpMail *oMail = new SmtpMail(S"TryIt");
SmtpClient *oSmtp = new SmtpClient();
try
{
oMail->From = new MailAddress(S"from@adminsystem.com" );
oMail->To->Add( new MailAddress(S"to@adminsystem.com" ));
oMail->Subject = "test subject";
oMail->TextBody = "test body";
oSmtp->SendMail( NULL, oMail );
Console::WriteLine( "the message was sent to {0} successfully",
oSmtp->CurrentSmtpServer->Server );
}
catch( EASendMail::SmtpTerminatedException *exp )
{
Console::WriteLine( exp->Message );
}
catch( EASendMail::SmtpServerException *exp )
{
Console::WriteLine( S"Exception: Server Respond: {0}", exp->ErrorMessage );
}
catch( System::Net::Sockets::SocketException *exp )
{
Console::WriteLine( S"Exception: Networking Error: {0} {1}", exp->ErrorCode.ToString(S"d"), exp->Message );
}
catch( System::ComponentModel::Win32Exception *exp )
{
Console::WriteLine( S"Exception: System Error: {0} {1}", exp->ErrorCode.ToString(S"d"), exp->Message );
}
catch( System::Exception *exp )
{
Console::WriteLine( S"Exception: Common: {0}", exp->Message );
}
Console::WriteLine( S"SMTP LOG:\r\n" );
Console::WriteLine( oSmtp->SmtpConversation );
}